RM's Extreme Monster Tier List

The stats go in this format:

Element, Ground or Flying, Can or cannot capture MCs, Hit Points Ranged/Close Attack Physical Defense Speed Magic Defense, Number of units, Unit points

All attack speeds calculated and tested by Drgn_Blast.

Uber

Divider 6P Base stats: Neutral, F, HP:1500 CA:188 PD:114 S:25 MD:85, X2 Hidden stat info: Attack speed: 137 Comments: Firstly, let me point out that these have less HP and PD than Jetverns so these guys aren't good for defensive teams. However, they are excellent for rushing because of their large attack stat and their large range. Their attack speed is also a bit higher than Jetverns. Let me point out that these can hit right through cracks in Earth King and I think that I've seen them hit behind a corner of a regular wall. Lastly, note their natural MD stat. It's very good. Combine that with the fact that they are neutral element and they are pretty hard to kill with magic. Item Pool: DH,LB(NR) Monster/Spell counters: Dividers have reduced HP and Physical Defense from Jetverns. Take advantage of this by rushing them with high attack monsters.

Earth Dragon 5P Base stats: Earth, G, MC, HP:3000 RA:262 PD:250 S:16 MD:60, X1 Hidden stat info: Attack speed: 98 HSII says that these guys have Earth elemental attacks allowing them to do extra damage to Wind monsters but not as much to Earth monsters. Comments: And here is the what is quite possibly the best Dragon. First off, let me state that an Earth Dragon has the highest PD in the game. Also note its insane HP at 3000. With those two, you have a monster very hard to take down with regular monster attacks. Next, note its element. It's Earth so that means it is immune to FS. I admit that Death Bullet can still work but it has a warning so the Dragon can just move out of the way. I admit that a perfect Wind explosion can probably deal damage given that I've seen what an imperfect Water explosion does to a Flare Dragon but still, in the Rune Gnome, Earth Dragon, Runefeed team it's a good idea to keep your teams MD buffed anyway in case of Gale Arrows which I've used before to take off about half the Earth Dragon's HP. Lastly, note its attack stat. It's the second highest in the game. The only monster that has it beat is Flare Dragon. Aside from that, note the Earth elemental damage it does. That's a threat to Elpia teams. It may not have the accuracy of Shadow Dragons but that is easily fixed with Light2+Dark2. To top it off, their have a nice chance of Pacify not working on them like Rune Gnomes do, which is probably the next thing your opponent would do after you berserk your team. Item Pool: DH,IS,LB,DS(NR) Monster/Spell counters: Gale Arrows deals good damage but won't kill it. Flare Dragons are best. Water3+Dark3 will lower their HP and fully heal Isaac but can be countered with Life Shine.

Runefeed 3P Base stats: Wind, F, MC, HP:820 CA:82 PD:68 S:33 MD:84, X3 Hidden stat info: Attack speed: 154 These guys have pretty good evade. You really only notice it with AC on though. HSII says that these guys have Wind elemental attacks allowing them to do extra damage to Earth monsters but not as much to Wind monsters. Comments: These guys have no combat value. They have a low attack stat and low PD so they will die if the enemy attacks them. Once upon a time, it was thought these guys were good meat shields with AC but we know better now. A simple Light2+Dark2 shuts them down very nicely. Why are they on broken tier? These are pretty much a requirement on some maps. This is the second fastest monster out there plus they have the ability to fly over gaps making them invaluable on a map like BT. On the subject of items, if you want tankers and don't mind them being shut down with Light2+Dark2 or accurate monsters, go with AC. If you just want fast units solely for capturing MCs, go with GS. Item Pool: AC, GS Monster/Spell counters: Accurate monsters. Elpia is the best. If you don't have them in your team, Light2+Dark2 is just as good. 3 Fire3+Earth3 kills it although it takes 2 if the first is perfect or they have been hit a bit.

Rune Gnome 3P Base stats: Earth, G, MC, HP:860 RA:102 PD:108 S:20 MD:84, X3 Hidden stat info: Attack speed: 165 According to Mara, these guys have good accuracy. I'm doubtful on that though given BSB did some testing and the Rune Gnome only hit the AC'd Runefeed 1 out of 4 times. DB did some further testing with NaEG and in a 1 vs. 1 fight, the score was 1(barely)-2 in Runefeed's favor. HSII says that these guys have Earth elemental attacks allowing them to do extra damage to Wind monsters but not as much to Earth monsters. Comments: They have decent attack but where they really shine is attack speed. They have the highest in the game so they will butcher monsters while under a High Bless and with a Demon Horn equipped. Another nice little thing is their ability to capture to serve as a substitute for Runefeeds if they are defending MCs or are dead. They have good MD but Gale Arrows can still kill them so you should still keep them MD buffed. They have a diverse Item Pool. If you want all-around destruction machines, give them DH. If you're afraid of Gale Arrows or are just tired of having them destroyed by magic, give them DS. Lastly, you can give them an IS and they will have some good PD for a 3 UP. Item Pool: DH,DS,IS Monster/Spell counters: In a fight with no buffs, Runefeeds win because of their high evade. Monsters with high attack like Hounds also work. If it doesn't have DS, Gale Arrows is a great way to kill it.

Shine Hound 4P Base stats: Light, G, HP:1100 CA:150 PD:93 S:26 MD:84, X3 Hidden stat info: Attack speed: 120 Comments: Forget the Gale Hounds. These are easily the best Hounds for rushing. Pure Terror is probably the best way to stop a rush given that the only way to counter it is berserk which usually won't work too well as your monsters go after seemingly random opponents. One time Xnightmare used it when his monsters were right in front of me and their ended up walking behind them and going after my monsters giving the victory. Aside from that, the berserk status can be abused such as casting a High Bless. Since you just wasted all your mana on berserking your monsters, you can't do much. Instead of berserking, you could walk away and cast Gather, which completely stop the rush and you'll probably need to spend extra mana to heal. I think I've proven that Pure Terror=best rush stopper so a lower chance of it working is a big plus. Aside from that, they have great attack with DH and unlike other Hounds, they have a naturally good MD so they won't usually get butchered by magic. However, note that if the Fire3+Dark3 is perfect, it will kill them and also will under an Evil Bless so the buffed MD is just something to make these great rushers usable on Wi-Fi and not an immunity to magic. Item Pool: DH Monster/Spell counters: Shadow Dragons for dark elemental damage as well as the other traits they have from being a Dragon. Fire3+Dark3 will kill it if perfectly drawn or if they are under Evil Bless.

High

Day Walker 5P Base stats: Light, G, MC, HP:1640 CA:154 PD:98 S:29 MD:83, X2 Hidden stat info: Attack speed: 92 These have good evasion with AC. BSB told me that they hit a non-AC'd Runefeed over 40 out of 50 times. Comments: I view these guys as having overall worse stats than Jetverns. Plus they are grounded and close range 5 UP so Swamp Abyss is a problem. However, they have some nice speed and also some nice MD factoring in their HP so they are still good. Give them an AC if you want to make up for their lack of PD. Their evade is actually decent with that on. If you want to enhance their already good MD, give them DS and they will be able to survive 2 Falling Skies according to BSB. Item Pool: AC,DS,LB,GS,DH(NR) Monster/Spell counters: Swamp Abyss. Because it is a 5 UP grounded monster, the rest of his monsters probably won't be too hard to handle.

Elpia 5P Base stats: Wind, F, HP:980 RA:120 PD:93 S:29 MD:50, X3 Hidden stat info: Attack speed: 150 These have some excellent accuracy. Many times on WP, I've matched up my Runefeeds with some Elpias with no blesses and the Elpias took them down surprisingly quickly. They also have quite possibly the best evade in the game. I have seen my monsters miss these so many times and DB proved that they have higher evade than Boxdogs by saying that if you give them an AC, their evade will suck because it's going over the limit. DB also said that a Seraphim's arrow missed them one time despite their arrows supposedly never missing. Comments: At first glance, they don't have stats that are too great but they are flying, have good evade, good attacking speed, and high enough accuracy to take down an AC'd Runefeed quickly with no buffs. Plus they are Wind so Clip Wing and Gale Arrows will not work and there are 3 of them the opponent has to deal with. They are in high because they will not last long against a high accuracy monster and because Earth magic still does some damage to them even with DS. Item Pool: DS Monster/Spell counters: Shadow Dragon because of high accuracy and attack. Light2+Dark2 can counter its accuracy and Fire3+Earth3 often does some hefty damage.

Flare Dragon 5P Base stats: Fire, G, MC, HP:3000 RA:330 PD:190 S:16 MD:60, X1 Hidden stat info: Attack speed: 98 HSII says that these guys have Fire elemental attacks allowing them to do extra damage to Water monsters but not as much to Fire monsters. Comments: These guys seem broken but they really aren't. Firstly, their element doesn't have much special going for it by not having a special immunity to Pure Terror and the lack of water monsters used competitively to take advantage of its elemental attacks on. They also have another spell alongside FS to worry about now. That spell is Big Freeze. It will freeze them so they can't move away from it then it will do double damage to them because of Fire element. Outside of those instant kill spells, Ice King does some nice damage to them also. Outside of the bad, they have the highest attack stat in the game. If buffed, they will kill Isaac in one hit. Because of their attack, this makes them the best Dragon to use if you're fighting someone else using Dragon team. Item Pool: DH,DS,IH,LB(NR) Monster/Spell counters: Big Freeze and Falling Sky are both excellent ways to kill it. Regular water explosions are also nice. Water3+Dark3 will lower their HP and fully heal Isaac but can be countered with Life Shine.

Gnome 2P Base stats: Earth, G, MC, HP:760 RA:93 PD:94 S:20 MD:81, X3 Hidden stat info: Attack speed: 158 HSII says that these guys have Earth elemental attacks allowing them to do extra damage to Wind monsters but not as much to Earth monsters. Comments: There is no question that these guys have the best stats for a 2 UP. Their attack speed is also the 3rd highest in the game. They can also take physical damage better than most 2 UP monsters and their MD is great in the comparison to the really bad MD most 2 UP monsters have. However, they will die to Gale Arrows nearly every time so it is a good idea to give them DS. They can still work with DH but Gale Arrows is a definite threat. They also get a nice chance of pacify not working, which is what your opponent will probably do after you berserk them. Item Pool: DS,DH Monster/Spell counters: Gale Arrows is the best way to kill it.

Jetvern 5P Base stats: Neutral, F, HP:1680 CA:172 PD:117 S:26 MD:76, X2 Hidden stat info: Attack speed: 132 Comments: Basically, they are all-around monsters. They have good HP, good attack, good PD, good speed, neutral, and they flying. The only disadvantage is the low MD but that is counteracted by their HP and the large HP they get with LB. If you want rushers, Dividers would be a better choice. They also don't last too long against Elpias. Item Pool: DH,LB Monster/Spell counters: Elpias for their high evade and the fact that there are 3 of them. They also die fast when rushed by Hounds.

Multipul 6P Base stats: Neutral, F, HP:1460 RA:172 PD:111 S:25 MD:85, X2 Hidden stat info: Attack speed: 132 I think that they have good accuracy because it will suck when they get Hunter's Eye because it's going over the limit and because I've seen Xnightmare beat my Elpias in a High Bless fight with a Multipul team. Comments: For a while, it was thought that these monsters were garbage but Xnightmare has shown that they are not. Their stats aren't much worse than Dividers and they have good accuracy. Against Elpia team in a High Bless fight, they were able to kill 2 Elpias I think by the time I killed one Multipul. Item Pool: DH Monster/Spell counters: Same deal with Dividers except with reduced stats. Rush them with high attack monsters such as Dragons or the Hounds or high attack speed monsters like Elpias and Rune Gnomes.

Shadow Dragon 5P Base stats: Dark, G, MC, HP:3000 RA:262 PD:190 S:16 MD:60, X1 Hidden stat info: Attack speed: 98 They have good accuracy. Elpias don't last long against against this team in a High Bless fight. However, they do have a bit of trouble hitting AC'd Runefeeds. HSII says that these guys have Dark elemental attacks allowing them to do extra damage to Light monsters but not as much to Dark monsters. I have tested this out against Gigants in comparison to a DH'd Flare Dragon but Shadow Dragons still deal extra damage as well as observed that Earth Dragons don't kill Rune Gnomes as fast as Shadow Dragons so I think he's not wrong. Comments: Elpias can not last long against these guys with their high accuracy, attack, PD, and HP. They also have dark elemental damage so they deal extra damage to those Shine Hounds. The problem aside from their low MD without DS is that their usefulness is a bit situational. I think FRR team is better if matched up the Shadow Dragon version and I also think Shine Dragon team has a bit of an advantage. Item Pool: DH,LB,IS,DS Monster/Spell counters: Stuff like Falling Sky and Light explosions are good to kill it unless it has Dragon Scale. If it does, DH'd Shine Dragon works good for the elemental damage. Water3+Dark3 will lower their HP and fully heal Isaac but can be countered with Life Shine.

Shine Dragon 5P Base stats: Light, G, MC, HP:3000 RA:262 PD:190 S:16 MD:73, X1 Hidden stat info: Attack speed: 98 HSII says that these guys have Light elemental attacks allowing them to do extra damage to Dark monsters but not as much to Light monsters. Comments: Their MD stat may not seem impressive but it is considering that they have 3000 HP also. They can survive Falling Sky. That MD means that you don't have to keep them magic buffed all the time. However, you probably will end up doing that considering that Gale Arrows is a threat for your Rune Gnomes so it seems like it doesn't matter. There is actually a slight plus though considering that I like to get in an FS while the opponent is berserking them after a Pure Terror. Speaking of Pure Terror, these guys have a nice immunity to it given their light element. Item Pool: DH,IS,LB(NR) Monster/Spell counters: Other Dragons. Shadow Dragon is best because of the dark elemental damage. Water3+Dark3 will lower their HP and fully heal Isaac but can be countered with Life Shine.

Silfeed 2P Base stats: Wind, F, MC, HP:700 CA:82 PD:60 S:31 MD:81, X3 Hidden stat info: Attack speed: 148 They have decent evasion but nowhere near Runefeeds if given AC. HSII says that these guys have Wind elemental attacks allowing them to do extra damage to Earth monsters but not as much to Wind monsters. Comments: Yet another monster underrated for a while. For a while, they were thought to be garbage because they die very fast to Earth magic if not given DS and their only real purpose is speed to capture MCs making them very expendable. However, I think that they are good with the usage of Light2+Dark2 to kill Runefeeds. In WWF, Runefeeds just aren't needed so a Silfeed with a DS is an excellent substitute. On any other map, I think a quote by Mara in which he states they can do anything Runefeed can do just a little bit worse describes them best. In monster vs. monster combat, you can't just sit and let them fight because it takes so long for them to kill each other like Runefeed vs. Runefeed. You will usually need to send in your mage to support them by casting an Earth explosion or Pure Terror. They have a job that they do well when given a bit of support and allow teams such as Jetvern and Shine Hound or Elpia and Wyvern given their low cost so they get on high tier. In terms of items, they work best with DS on WWF. They don't need extra speed because they start with a double speed buff at the start anyway and have a naturally high speed stat. For the other maps, GS is good as it allows them to get the MCs faster than an AC'd Runefeed. AC isn't too good to give them. Their evade isn't as good as Runefeeds so the effect won't be as noticeable. They will still die fast in monster combat with it so it doesn't really help. Item Pool: DS,GS,AC(NR) Monster/Spell counters: Pretty much any monster with decent attack is good. Unless it has Dragon Scale, it dies pretty fast to Earth explosions.

Wyvern 4P Base stats: Neutral, F, HP:1400 CA:142 PD:105 S:25 MD:70, X2 Hidden stat info: Attack speed: 128 Comments: Their stats aren't too much worse than Hounds. They have nice HP, nearly as good attack, better PD, and nearly as good speed. You only get 2 but I view that as the price you pay to have a flying monster. The problem is low MD. They will die fast from magic so it is a good idea to either give them LB to improve their great HP and in effect counteract or to just increase their MD with a DS. They can use a DH if you don't mind keeping their MD buffed and you want them to be rushers. Item Pool: LB,DS,DH Monster/Spell counters: High attack monsters to rush it are good. Elpias are good too because of their evade and good attacking speed. If it doesn't have Dragon Scale, stuff like Gale Arrows or Fire3+any3 are good.

Standard

Com-Bat 3P Base stats: Dark, F, HP:960 CA:130 PD:96 S:22 MD:55, X3 Hidden stat info: Attack speed: 140 Comments: These guys have some nice stats for a 3 UP at first glance. They are even flying so they can serve as filler or as another flying monster if you're on WP. Unfortunately, they can't take much Light magic and Clip Wing does some decent damage. Basically, you're going to have to keep their MD buffed even with DS so they get standard tier. Item Pool: DS Monster/Spell counters: Light explosions and Wyrms do good damage even with Dragon Scale.

Earth Hound 4P Base stats: Earth, G, HP:1100 CA:150 PD:108 S:26 MD:70, X3 Hidden stat info: Attack speed: 120 Comments: Alright, these guys have slightly more defense than normal hounds and immunity to FS and a lower chance of Pacify working but in effect, it introduces a new great way to kill them into the fray. Gale Arrows. Give them DS if you don't want them to get butchered by the spell or don't feel like keeping them MD buffed all the time. I don't think giving them DH is worth it given their Gale Arrows problem and the fact that Pure Terror still works. You'd be better off with a Shine Hound. Item Pool: DS,DH,LB(NR),IS(NR) Monster/Spell counters: Gale Arrows is excellent to take them out as is Fire3+Wind3. If they have Dragon Scale, take it out with Elpias, Dragons, or other high attack monsters.

Flare Hound 4P Base stats: Fire, G, HP:1100 CA:180 PD:93 S:26 MD:70, X3 Hidden stat info: Attack speed: 120 Comments: They have some nice attack if you given them Demon Horn. They will also get some nice speed but unfortunately, their MD is low at 70. A Fire3+Water3 can butcher them at close range or if they are just under an Evil Bless. I'd recommend Shine Hounds over these. Item Pool: DH,DS Monster/Spell counters: Fire3+Water3 will work wonder if it doesn't have Dragon Scale. If they have Dragon Scale, take it out with Elpias, Dragons, or other high attack monsters.

Gigant 6P Base stats: Light, G, HP:2000 CA:188 PD:130 S:22 MD:77, X2 Hidden stat info: Attack speed: 100 Comments: And here it is, the monster which was touted as the best monster in the game in the old version. Gus knows better. You pay 6 UP for a grounded close range monster. You can not make a team with them. A 6 UP by itself pretty severely limits your team. For example, the only good team with Dividers and Multipuls matches them up with Runefeeds and Gnomes. You can't do these with Gigants leaving you with Com-Bats and Silfeeds. Despite their great stats, I don't think it's worth it. The reason these guys made it into standard tier and not bottom or low is because they do have some pretty good stats. Item Pool: IS,DH,LB Monster/Spell counters: Swamp Abyss. Same deal with Day Walkers except more extreme. They are paying 6 UP, which will severely limit their team choices.

Hydro Dragon 5P Base stats: Water, G, MC, HP:3000 RA:262 PD:190 S:16 MD:60, X1 Hidden stat info: Attack speed: 98 The description says that they have buffed evasion. It's only really noticeable if you give them AC. HSII says that these guys have Water elemental attacks allowing them to do extra damage to Fire monsters but not as much to Water monsters. Comments: In order to notice their special ability you must give them an AC. Think about the logic behind this for a second. You're not covering a weakness or enhancing their already excellent attack or PD but instead giving them an AC. Now, as I said on the Runefeed part evade is pretty easily shut down wth Light2+Dark2 so I don't think it's worth it when you can use a Dragon in the high or uber tiers instead. Item Pool: AC Monster/Spell counters: Falling Sky and Death Bullet kill it unless its MD is buffed. Other dragons also work. Flare Dragon is best because of high attack and elemental damage. Water3+Dark3 will lower their HP and fully heal Isaac but can be countered with Life Shine.

Hydro Hound 4P Base stats: Water, G, HP:1100 CA:150 PD:93 S:26 MD:70, X3 Hidden stat info: Attack speed: 120 They have good evasion with AC. Comments: Like the Hydro Dragon, you must give them AC to notice their evade. Unfortunately, you're not covering their MD problem so they will still get butchered by magic and again, a Light2+Dark2 will make the opponent's monsters able to hit it. Since you're not buffing their attack, they also can't rush too well so like their Dragon counterpart, I don't think it's worth it. Item Pool: AC Monster/Spell counters: Elpias are good because of their high evade and accuracy to counter this Hound's high evade with AC. If you have 4 or 5 in Fire, Hell Blast and Hell Wyrm might work.

Phoenix 5P Base stats: Fire, F, HP:900 RA:142 PD:82 S:27 MD:55, X3 Hidden stat info: Attack speed: 150 Mara says that these guys have less evasion but more accuracy than Elpias. Comments: I have some experience fighting these guys. Their evade is not as good so they're a bit harder to handle in monster vs. monster combat and despite their MD being higher, they lose their immunity to Clip Wing and Gale Arrows so I think Elpias have it better off. I think Elpias are better. Item Pool: DS Monster/Spell counters: Shadow Dragon because of high accuracy and attack. Light2+Dark2 can counter its accuracy and Fire3+Water3 often does some hefty damage. Because they aren't Wind, you can use Gale Arrows on them.

Red Cap 3P Base stats: Neutral, G, MC, HP:760 RA:111 PD:110 S:23 MD:83, X3 Hidden stat info: Attack speed: 110 Comments: For a short period of time, I thought these guys had better stats than Rune Gnomes. They have higher PD, higher speed, and higher attack. But then I realized the higher PD isn't much and is easily made up for by the Rune Gnome's higher HP and that the higher attack is easily made up by the Rune Gnomes having noticeably higher attack speed. Rune Gnomes are better. Item Pool: DH Monster/Spell counters: The usual high attack monsters like Gnomes, Hounds, or Dragons. Elpias are also good for high evade and attacking speed.

Runedine 3P Base stats: Water, G, MC, HP:780 CA:111 PD:98 S:21 MD:84, X3 Hidden stat info: Attack speed: 154 HSII says that these guys have Water elemental attacks allowing them to do extra damage to Fire monsters but not as much to Water monsters. Comments: These monsters were overrated in the early days of LM. They were in the double Hound teams of most masters and got 3 stars on Spider's monster guide in comparison to the 0 that Rune Gnomes got. Now, it's widely accepted that Rune Gnomes are better. Rune Gnomes have more HP and PD. The loss in attack is made up for by the fact that they have the highest attack speed in the game. They also have a nice chance of Pacify not working while these guys can make no such claim. Lastly, they are ranged in comparison to the melee attackers these guys are. The only reason you would want to use them is for switching out the Rune Gnome in Jetvern and Rune Gnome team for a Runedine in WWF. However, even then there are better teams to use so I believe that Runedines should go in standard tier. Item Pool: DS,LB Monster/Spell counters: Flare Dragon because of high attack and fire elemental damage makes it the best counter. Red Caps and Rune Gnomes are good within its UP range.

Runemander 3P Base stats: Fire, G, HP:560 RA:158 PD:75 S:23 MD:84, X3 Hidden stat info: Attack speed: 132 HSII says that these guys have Fire elemental attacks allowing them to do extra damage to Water monsters but not as much to Fire monsters. Comments: I liked these guys when I first started. Spider also did and still does judging from when I recently crushed him. I now know that these guys aren't that good. They have low HP combined with low PD making them easy to rush. Also despite the decent MD, they can die fast to Water magic because of low HP. Because of that, you need to give them DS and that's not good because you're missing out on increasing their good attack stat. Rune Gnomes are way better. Item Pool: DS,DH(NR) Monster/Spell counters: Water explosions and Wyrms deal good damage if they don't have DS. With DS, just rush them with the usual high attack monster. The low HP makes it easy.

Stone Golem 5P Base stats: Earth, G, MC, HP:1960 CA:92 PD:172 S:17 MD:96, X3 Hidden stat info: Attack speed: 105 Comments: They have the highest MD in the game. They are also immune to FS so magic isn't going to kill them. Additionally, I think they have the one of the best PD stats in the game getting beat out only by the Shogs and Dragons. On top of those things, they have some great HP and there are 3 of them. Unfortunately, their attack isn't too great making them easily ignored and they speed is pretty bad. Additionally, they are 5 UP grounded close range monsters so Swamp Abyss can be abused. Because of that, they get standard tier. Item Pool: IS,LB,DH Monster/Spell counters: Ignore them. Get some close range monsters and rush the other monsters. Given their sole purpose is meat shields, they shouldn't be a threat.

Talos 5P Base stats: Light, G, HP:1600 CA:165 PD:130 S:19 MD:77, X2 Hidden stat info: Attack speed: 95 Comments: The original Talos has some pretty good stats so you'd think that the copies of it would also have some good ones given its UP. Wrong. They seem to be weaker Jetverns. Despite being holy element, they only have 1 more MD. They also have worse HP and attack plus the problem with being a close range 5 UP grounded monster. I think Jetverns would be a better choice. Item Pool: IS,DH,LB Monster/Spell counters: Swamp Abyss. Because it is a 5 UP grounded monster, the rest of his monsters probably won't be too hard to handle.

Undine 2P Base stats: Water, G, MC, HP:640 CA:102 PD:75 S:21 MD:81, X3 Hidden stat info: Attack speed: 142 Their evade is decent with AC so they may have buffed evasion. HSII says that these guys have Water elemental attacks allowing them to do extra damage to Fire monsters but not as much to Water monsters. Comments: For a long while, I thought these guys sucked. Gnomes have better stats than them easily and in comparison, Orkuses do overall. However, Odysseus showed me that aren't that bad. They have better MD than Orkuses, making them better and they have a good evade given that their evade will be decent when given an AC. These guys are really only better than Gnomes on WWF when you replace the Silfeeds in JSS team with these guys. Undines are close ranged monsters which will give them an advantage over ranged attackers because of the abundance of natural walls to block the shots. The Undine variation of JSS team beats JSS team in regular combat. Swamp Abyss isn't too much of a problem because you have your strong Jetverns to fall back onto. Item Pool: DH,LB Monster/Spell counters: In its UP range, Gnomes are good unless it's on WWF. Outside of its UP range, monsters with high attack can kill it because of low HP. If you have 4 or 5 in Fire, Hell Blast and Hell Wyrm might work.

Low Tier

Acrobat 3P Base stats: Wind, F, HP:700 CA:136 PD:80 S:24 MD:50, X3 Hidden stat info: Attack speed: 141 Comments: This monster can't take magic. It has less HP and MD than Com-Bat so it will die even faster to Earth magic. I'd recommend Com-Bat instead even though I personally don't think either of them are that good. Item Pool: DS Monster/Spell counters: Final Rumble nearly kills them with Dragon Scale. Fire3+Earth3 will probably kill them.

Bat 2P Base stats: Dark, F, HP: 600 CA:98 PD:87 S:21 MD:55, X3 Hidden stat info: Attack speed: 140 Comments: These guys represent what you would expect from a 2 UP. Bad HP, PD, and MD. These guys are bordering between low and bottom but they get into low because even though they are pretty bad, Ghost and Purple Cap are worse. If you want a 2 UP flyer for filler, use a Silfeed. Item Pool: DS Monster/Spell counters: Clip Wings and Light Explosions. I guess Fire3+Light3 even though it doesn't seem worth it to me to waste that much MP on such a weak monster.

Battle Orkus 3P Base stats: Neutral, G, MC, HP:900 CA:112 PD:98 S:21 MD:50, X3 Hidden stat info: Attack speed: 112 Their accuracy isn't too good. I've seen them miss plenty of time. Comments: Bad accuracy and bad MD isn't that good of a combination. They have decent HP and attack but they have pretty bad MD so you basically have to give them DS. Even then, you have to put up with bad accuracy. It would be a better idea to use a 3 UP monster in the uber tier. Item Pool: DS Monster/Spell counters: Any monster with decent evade to take advantage of its bad accuracy.

Boxdog 3P Base stats: Neutral, G, MC, HP:500 CA:120 PD:98 S:28 MD:83, X2 Hidden stat info: Attack speed: 115 It's well known that they will be able to all dodge close range attacks if given AC. These monsters have a larger area of sight than monsters other than Dogbox. This means that they will automatically go after monsters from a range farther away than monsters in the game other than Dogbox. Comments: Back in the day when people who would be considered n00bs today were glorified as good or even "masters" with their 2x Hound team, this was considered a good monster. With an Angel Coat it would be immune to most melee attacks. I think remember someone from NS saying something along the lines of no team is complete without a Boxdog or Dogbox. Apparently the thought of an accuracy buff or a simple explosion spell never crossed the minds of those people. Item Pool: AC Monster/Spell counters: Explosions and Wyrms do good damage and ranged monsters will butcher it.

Cherubim 3P Base stats: Light, F, MC, HP:560 RA:104 PD:70 S:20 MD:81, X3 Hidden stat info: Attack speed: 110 They have good accuracy. NaEG speculates that was why the developers made these guys 3P when Gnomes have overall better stats. HSII says that these guys have Light elemental attacks allowing them to do extra damage to Dark monsters but not as much to Light monsters. Comments: In monster vs. monster combat, these guys will die pretty fast because of bad HP and PD. On top of that, a Fire3+Dark3 will be a good way to kill them because of the low HP. Their only good thing is their good attack and accuracy. Regular Gnomes have overall better stats than them even though their accuracy isn't as good. Item Pool: LB,DS,DH(NR) Monster/Spell counters: Monsters with decent attack to take advantage of its low PD and HP.

Dagon 5P Base stats: Fire, G, HP:3240 CA:153 PD:21 S:23 MD:29, X2 Hidden stat info: Attack speed: 123 Comments: This monster has very good HP with a Life Bracelet but it has some pretty bad MD and PD so it won't last long after a Water3+Dark3. Even regular explosion magic can be used on them because of their low MD. Their only use is in a Life Shine rushing team. The idea of such a team is pretty easily countered with either two Light1+Light3 or simply casting Earth3+Earth2+Earth1 on yourself for immunity from Life Shine so it's not the best thing to use against a pro. Item Pool: LB Monster/Spell counters: High attack monsters to take advantage of the low Physical Defense. Explosions are excellent because of extremely low MD.

Dark Walker 5P Base stats: Dark, G, MC, HP:1640 CA:154 PD:108 S:29 MD:60, X2 Hidden stat info: Attack speed: 92 Mara says their evasion isn't as good as Day Walkers but they get better accuracy. Comments: These monsters are basically worse Day Walkers. They don't have the high evade or MD so they have slightly higher PD and according to Mara better accuracy instead. Besides that, they are 5 UP grounded close range monsters so Swamp Abyss still works. Day Walkers are definitely better. Item Pool: DS,LB(NR),DH(NR),GS(NR) Monster/Spell counters: Like Day Walkers, the Swamp Abyss thing still works. They're a bit easier to take down because they don't have the high evade that Day Walkers get with AC so you can just rush them with high attack monsters.

Death Fang 5P Base stats: Water, G, MC, HP:1280 CA:174 PD:82 S:22 MD:40, X3 Hidden stat info: Attack speed: 154 Comments: They have low PD and MD so even if you give them one item to cover one of the problems, there is another the opponent can abuse. Besides that, they have some pretty low MD so it won't be that great even with DS. Item Pool: DS Monster/Spell counters: Like other 5 UP grounded close range monsters, Swamp Abyss works. In the case of Death Fang, their HP isn't too great and their PD isn't either for a 5 UP so rushing them with high attack monsters works well. Their MD also isn't good even when given DS so Hell Wyrm and Hell Blast work.

Death Fish 4P Base stats: Water, G, MC, HP:1100 CA:156 PD:68 S:22 MD:40, X3 Hidden stat info: Attack speed: 149 Comments: They're similar to Death Fang except 1 UP less and even worse PD. Hounds are better. Item Pool: Monster/Spell counters: Same deal with Death Fish. They have even lower PD and HP making them even easier to rush.

Dogbox 3P Base stats: Neutral, G, MC, HP:500 CA:120 PD:112 S:28 MD:83, X2 Hidden stat info: Attack speed: 115 It's well known that they will be able to all dodge close range attacks if given AC. I've tested it and they have worse accuracy than Boxdog. I've also heard that they have worse evasion than Boxdogs too. These monsters have a larger area of sight than monsters other than Boxdogs. This means that they will automatically go after monsters from a range farther away than monsters in the game other than Boxdog. Comments: Same deal as Boxdog. Even though both are horrible monsters, Boxdogs are better because of higher evasion. Item Pool: AC Monster/Spell counters: Explosions and Wyrms do good damage and ranged monsters will butcher it.

Gale Dragon 5P Base stats: Wind, G, MC, HP:3000 RA:262 PD:190 S:21 MD:60, X1 Hidden stat info: Attack speed: 98 HSII says that these guys have Wind elemental attacks allowing them to do extra damage to Earth monsters but not as much to Wind monsters. Comments: These combined with GS were thought to be the best Dragons for a while by NaEG until I showed him that they can't rush thanks to lack of immunity to Pure Terror and Pacify, less attack power compared to a DH'd Dragon, and Swamp Abyss. In terms of Dragon duels, their speed helps them get the MCs before the opponent but they aren't too good in battle because their special ability doesn't help them in battle. In terms of actual competitive fights, they're not the best choice because again because their special ability doesn't help them in battle and because of the double damage from FS. Item Pool: DH, DS, LB, IS, GS Monster/Spell counters: Falling Sky is a great spell to use on them even with DS. The old Water3+Dark3 is also great.

Gale Hound 4P Base stats: Wind, G, HP:1100 CA:150 PD:90 S:31 MD:70, X3 Hidden stat info: Attack speed: 120 Comments: These Hounds were thought to be good rushers for a while. I still remember when Canon Love said, "A gale hound with gale shoes on Silverpeak Gorge is a thing of beauty. People can't counter that fast enough." in response to a post where he was asked what he thought was the best item. Ever since we discovered how easy Swamp Abyss was to abuse, these guys have been losing respect until now when they get on low tier. They suffer from the usual problems of magic killing them but in the case of Gale Hounds, their ability doesn't even help them in battle. Item Pool: DH, LB, GS, DS Monster/Spell counters: Earth explosions and Fire3+Earth3 do good damage. Speed really doesn't help them much in battle so the usual monsters to take out Hounds work.

Hydra 5P Base stats: Water, G, HP:3200 CA:132 PD:21 S:23 MD:33, X2 Hidden stat info: Attack speed: 123 Comments: Same as Dagon except they have slightly higher MD and slightly lower HP. Despite the slightly higher MD, it's still extremely low so the same things should work. Item Pool: LB Monster/Spell counters: High attack monsters to take advantage of the low Physical Defense. Explosions are excellent because of extremely low MD.

Mud Golem 4P Base stats: Earth, G, MC, HP:1500 CA:75 PD:165 S:18 MD:86, X3 Hidden stat info: Attack speed: 110 Comments: Similar to Stone Golem except their MD is even worse as is their attack. With DH, they get 120 attack compared to the about 160 that Stone Golems get so your monsters can just shrug off the little damage that they are dealing to them. Item Pool: IS,LB Monster/Spell counters: Ignore them. Get some close range monsters and rush the other monsters. Given their sole purpose is meat shields, they shouldn't be a threat.

Orkus 2P Base stats: Neutral, G, MC, HP:700 CA:105 PD:82 S:20 MD:50, X3 Hidden stat info: Attack speed: 112 Their accuracy isn't too good. I've seen them miss a lot of times. Comments: These monsters have good stats for a 2 UP at first glance but they have some bad MD and accuracy. Even though Undines don't have as good stats, they are better because they have 81 MD built in. Item Pool: DS Monster/Spell counters: Any monster with decent evade to take advantage of its bad accuracy.

Ruby Golem 4P Base stats: Fire, G, MC, HP:1500 CA: 123 PD:98 S:19 MD:40, X3 Hidden stat info: Attack speed: 120 Comments: Unlike Mud and Stone Golems, the MD is these guys is really bad. They also lose a lot of PD. If you want an offensive monster, just use a Shine Hound while if you want a defensive monster, use a Mud Golem. This attempt to make a hybrid of the 2 just doesn't work too well. Item Pool: DS Monster/Spell counters: Their magic defense isn't too good even with DS. Use Water explosions and Fire3+Water3 to do some good damage to them.

Salamander 2P Base stats: Fire, G, HP:400 RA:128 PD:75 S:23 MD:81, X3 Hidden stat info: Attack speed: 132 HSII says that these guys have Fire elemental attacks allowing them to do extra damage to Water monsters but not as much to Fire monsters. Comments: They have extremely low HP and bad PD. Despite their good attack they'll die very fast in battle because of those 2 things. Item Pool: DS Monster/Spell counters: Any monster with decent attack will rip right through them because of low HP and PD.

Shadow Hound 4P Base stats: Dark, G, HP:1100 CA:150 PD:93 S:26 MD:70, X3 Hidden stat info: Attack speed: 120 The description for them says they get an accuracy boost. Mara says that they have really high accuracy. Comments: Like any Hound other than Shine Hounds, bad MD is a problem. Its special ability is really only good if your opponent is using an evasive team. Shine Hounds are better all-purpose Hounds. Item Pool: DH,LB,DS Monster/Spell counters: Light explosions and Fire3+Light3 do good damage. The usual high attack monsters will can kill them fast alongside those.

Yellow Shog 2P Base stats: Light, G, HP:200 CA:112 PD:186 S:20 MD:93, X3 Hidden stat info: Attack speed: 108 Comments: The MD boost helps but Dark magic still does some damage even with the MD boost so it may be a good idea to give it DS. With IS, they'll have some great PD and if you create a Earth1+Light3 wall, they'll be hard to kill because their low HP will constantly come back. However, the wall can just be destroyed then the monsters will be butchered by the high attack monsters so they aren't too good. Item Pool: DS,IS Monster/Spell counters: A Dark explosion still does about half their HP even with their boosted MD. If they have DS, just use high attack monsters to take advantage of their low HP.

Bottom Tier

Black Shog 2P Base stats: Dark, G, HP:200 CA:112 PD:186 S:20 MD:88, X3 Hidden stat info: Attack speed: 108 I think that they might have higher accuracy given the pattern shown by the Hounds and Dragons as well as other Shogs Comments: Even with their good MD, they still get butchered by Light magic because of low HP. Item Pool: DS Monster/Spell counters: High attack monsters to take advantage of their low HP.

Blue Shog 2P Base stats: Water, G, HP:200 CA:112 PD:186 S:20 MD:88, X3 Hidden stat info: Attack speed: 108 I think they have higher evasion for the same reasons. Comments: Even with their good MD, they still get butchered by Fire magic because of low HP. Item Pool: DS Monster/Spell counters: High attack monsters to take advantage of their low HP.

Brown Shog 2P Base stats: Earth, G, HP:200 CA:112 PD:207 S:20 MD:88, X3 Hidden stat info: Attack speed: 108 Comments: Even with their good MD, they still get butchered by Wind magic because of low HP. Item Pool: DS Monster/Spell counters: High attack monsters to take advantage of their low HP.

Ghost 2P Base stats: Dark, F, MC, HP:710 CA:117 PD:93 S:20 MD:33, X3 Hidden stat info: Attack speed: 114 HSII says that these guys have Dark elemental attacks allowing them to do extra damage to Light monsters but not as much to Dark monsters. Comments: I experimented with these guys for a bit. Even with DS, magic shuts them down too fast for them to be usable on Wi-Fi. Item Pool: DS Monster/Spell counters: It dies fast to Light magic even with DS.

Green Shog 2P Base stats: Wind, G, HP:200 CA:112 PD:186 S:25 MD:88, X3 Hidden stat info: Attack speed: 108 Comments: Even with their good MD, they still get butchered by Earth magic because of low HP. Item Pool: DS Monster/Spell counters: High attack monsters to take advantage of their low HP.

Harpy 4P Base stats: Wind, F, HP:940 RA:108 PD:22 S:27 MD:29, X3 Hidden stat info: Attack speed: 150 Mara also says they their evasion isn't high like Elpias. Comments: They have worse evasion and way worse MD than Elpias. Not usable. Item Pool: DS Monster/Spell counters: Fire3+Earth3 shuts it down thanks to the fact that it has a mere 71 MD with DS. It also has really bad PD but less evade than Elpia so you can just rush it with high attack monsters.

Killer Mush 3P Base stats: Neutral, G, MC, HP:800 CA:132 PD:38 S:21 MD:55, X3 Hidden stat info: Attack speed: 128 Comments: Like Misty Mush, it has some really bad PD and MD so they'll also get butchered by monsters with decent attack. Item Pool: DS Monster/Spell counters: This monster's PD is really low so it will drop like a fly when attacked by high attack monsters.

Knight Orkus 3P Base stats: Neutral, G, MC, HP:1400 CA:201 PD:120 S:21 MD:50, X1 Hidden stat info: Attack speed: 148 Comments: I, like many people, thought that I had the best 3P monster when I first got them. But then I realized that you only get one unit. Despite them being uber in most areas, they are held back by what you would expect from an Orkus. Bad accuracy and bad MD. With their very low MD of 50, you pretty much have to give them DS and thus miss out on enhancing their high HP, attack, or PD. Item Pool: DS Monster/Spell counters: Any monster with decent evade to take advantage of its bad accuracy.

Misty Mush 2P Base stats: Neutral, G, MC, HP:860 CA:120 PD:30 S:19 MD:50, X3 Hidden stat info: Attack speed: 95 Comments: These guys will have some good HP for a 2 UP with Life Bracelet. Unfortunately, they will get butchered by any monster with decent attack due to low PD. With DS, it may help a bit with the Gale Arrows but the monsters still kill it. Item Pool: LB,DS Monster/Spell counters: This monster's PD is really low so it will drop like a fly when attacked by high attack monsters. Gale Arrows can also take it down.

Mush-Mushy 2P Base stats: Earth, G, MC, HP:730 CA:108 PD:82 S:19 MD:40, X3 Hidden stat info: Attack speed: 107 Comments: Even with DS, they don't do too well against Gale Arrows. Item Pool: DS Monster/Spell counters: Gale Arrows

Purple Cap 2P Base stats: Neutral, G, MC, HP:400 CA:98 PD:75 S:23 MD:81, X3 Hidden stat info: Attack speed: 110 Comments: They have some very bad HP. LB won't do much to make them usable. Item Pool: LB Monster/Spell counters: Pretty much any monster with decent attack or Gale Arrows will shut this monster down nicely.

Red Shog 2P Base stats: Fire, G, HP:200 CA:135 PD:186 S:20 MD:88, X3 Hidden stat info: Attack speed: 108 Comments: Even with their good MD, they still get butchered by Water magic because of low HP. Item Pool: DS Monster/Spell counters: High attack monsters to take advantage of their low HP.

Scout Orkus 3P Hidden stat info: Attack speed: 136 Base stats: Neutral, G, MC, HP:560 CA:94 PD:93 S:38 MD:50, X3 Comments: These have the best speed in the game. I thought they would be great for rushes. I sure was wrong. Without DS, any explosion kills them. With it, it still does some good damage and the monsters will finish the job. Item Pool: DS Monster/Spell counters: Any monster with decent attack to take advantage of the low HP and PD.

Seraphim 4P Base stats: Light, F, MC, HP:670 RA:108 PD:81 S:20 MD:73, X3 Hidden stat info: Attack speed: 161 HSII says that these guys have Light elemental attacks allowing them to do extra damage to Dark monsters but not as much to Light monsters. Comments: You pay 4 UP for a monster with overall worse stats than a Gnome, a 2 UP. They have potential given good attack, best accuracy, and great attack speed but given their low HP, MD, and PD, they are not usable. Item Pool: LB,DS,DH(NR) Monster/Spell counters: Any monster with decent attack to take advantage of the low HP and PD. Fire3+Dark3 can also take it down.

Wraith 3P Base stats: Dark, F, MC, HP:830 CA:123 PD:99 S:21 MD:25, X3 Hidden stat info: Attack speed: 119 HSII says that these guys have Dark elemental attacks allowing them to do extra damage to Light monsters but not as much to Dark monsters. Comments: These guys have the worst MD in the game and so they will get butchered by magic even with DS with barely 70 MD. Not worth it. Item Pool: DSMonster/Spell counters: I think this has the worst MD in the game so Light explosions should kill it even with DS.